Remove advertisement banners from the hero section in index.html, adjust formatting of ad links for consistency, and add a new script for cat animations. Update JavaScript component loading syntax for improved readability.

This commit is contained in:
Mohammed Al-yaseen
2025-05-15 01:11:33 +03:00
parent 72bcd414b6
commit 94d5eac08c
5 changed files with 297 additions and 18 deletions

281
js/cat-animation.js Normal file
View File

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class Cat {
constructor(canvas, x, y, scale = 1, color = 'default') {
this.canvas = canvas;
this.ctx = canvas.getContext('2d');
this.x = x;
this.y = y;
this.scale = scale;
this.color = color;
this.direction = 1;
this.speed = 2;
this.frame = 0;
this.frameCount = 8;
this.frameWidth = 64;
this.frameHeight = 64;
this.isPaused = false;
this.pauseTimer = 0;
this.pauseDuration = 0;
this.pawPrints = [];
this.lastPawPrint = 0;
this.lastMeow = 0;
this.meowCooldown = 3000; // 3 seconds between meows
// Initialize sounds with error handling
this.sounds = {
meow: null,
purr: null,
paw: null
};
// Create audio elements with error handling
try {
this.sounds.meow = new Audio('sounds/meow.wav');
this.sounds.paw = new Audio('sounds/paw.wav');
// Set volume for each sound
this.sounds.meow.volume = 0.4;
this.sounds.purr.volume = 0.3;
this.sounds.paw.volume = 0.2;
// Add error handling for each sound
Object.entries(this.sounds).forEach(([key, sound]) => {
if (sound) {
sound.addEventListener('error', (e) => {
console.warn(`Error loading ${key} sound:`, e);
});
}
});
} catch (error) {
console.warn('Error initializing sounds:', error);
}
}
playSound(soundName) {
try {
const sound = this.sounds[soundName];
if (sound) {
sound.currentTime = 0;
sound.play().catch(error => {
console.warn(`Error playing ${soundName} sound:`, error);
});
}
} catch (error) {
console.warn(`Error playing ${soundName} sound:`, error);
}
}
update() {
if (this.isPaused) {
this.pauseTimer++;
if (this.pauseTimer >= this.pauseDuration) {
this.isPaused = false;
this.pauseTimer = 0;
}
return;
}
// Random pause and meow
if (Math.random() < 0.005) {
this.isPaused = true;
this.pauseDuration = Math.random() * 100 + 100;
// Random meow during pause
if (Date.now() - this.lastMeow > this.meowCooldown) {
this.playSound('meow');
this.lastMeow = Date.now();
}
}
// Update position
this.x += this.speed * this.direction;
// Change direction at edges
if (this.x >= this.canvas.width - this.frameWidth * this.scale) {
this.direction = -1;
this.playSound('paw');
} else if (this.x <= 0) {
this.direction = 1;
this.playSound('paw');
}
// Update animation frame
this.frame = (this.frame + 0.2) % this.frameCount;
// Add paw prints with sound
if (Date.now() - this.lastPawPrint > 200) {
this.addPawPrint();
this.lastPawPrint = Date.now();
// Play paw sound occasionally
if (Math.random() < 0.3) {
this.playSound('paw');
}
}
// Update paw prints
this.pawPrints = this.pawPrints.filter(print => {
print.opacity -= 0.02;
return print.opacity > 0;
});
}
draw() {
// Draw paw prints
this.pawPrints.forEach(print => {
this.ctx.globalAlpha = print.opacity;
this.ctx.fillStyle = '#000';
this.ctx.beginPath();
this.ctx.arc(print.x, print.y, 3, 0, Math.PI * 2);
this.ctx.fill();
});
this.ctx.globalAlpha = 1;
// Draw cat
this.ctx.save();
this.ctx.translate(this.x, this.y);
this.ctx.scale(this.direction * this.scale, this.scale);
// Draw cat body
this.ctx.fillStyle = this.color === 'default' ? '#666' :
this.color === 'orange' ? '#FFA500' : '#000';
// Body
this.ctx.beginPath();
this.ctx.ellipse(32, 40, 20, 15, 0, 0, Math.PI * 2);
this.ctx.fill();
// Head
this.ctx.beginPath();
this.ctx.arc(15, 35, 12, 0, Math.PI * 2);
this.ctx.fill();
// Ears
this.ctx.beginPath();
this.ctx.moveTo(8, 28);
this.ctx.lineTo(5, 20);
this.ctx.lineTo(12, 28);
this.ctx.fill();
this.ctx.beginPath();
this.ctx.moveTo(22, 28);
this.ctx.lineTo(25, 20);
this.ctx.lineTo(18, 28);
this.ctx.fill();
// Tail
this.ctx.beginPath();
this.ctx.moveTo(52, 40);
this.ctx.quadraticCurveTo(60, 30, 65, 40);
this.ctx.strokeStyle = this.ctx.fillStyle;
this.ctx.lineWidth = 4;
this.ctx.stroke();
// Legs (animated)
const legOffset = Math.sin(this.frame * 0.5) * 5;
this.ctx.beginPath();
this.ctx.moveTo(25, 55);
this.ctx.lineTo(25, 55 + legOffset);
this.ctx.moveTo(35, 55);
this.ctx.lineTo(35, 55 - legOffset);
this.ctx.moveTo(45, 55);
this.ctx.lineTo(45, 55 + legOffset);
this.ctx.strokeStyle = this.ctx.fillStyle;
this.ctx.lineWidth = 3;
this.ctx.stroke();
this.ctx.restore();
}
addPawPrint() {
const offset = this.direction === 1 ? 20 : -20;
this.pawPrints.push({
x: this.x + offset,
y: this.y + this.frameHeight * this.scale - 5,
opacity: 0.5
});
}
isPointInside(x, y) {
return x >= this.x &&
x <= this.x + this.frameWidth * this.scale &&
y >= this.y &&
y <= this.y + this.frameHeight * this.scale;
}
interact(x, y) {
if (this.isPointInside(x, y)) {
this.isPaused = true;
this.pauseDuration = 100;
// Play purr sound when petted
this.playSound('purr');
// Occasionally meow when petted
if (Math.random() < 0.3 && Date.now() - this.lastMeow > this.meowCooldown) {
this.playSound('meow');
this.lastMeow = Date.now();
}
return true;
}
return false;
}
}
// Initialize cat animation
document.addEventListener('DOMContentLoaded', function() {
const container = document.createElement('div');
container.id = 'cat-container';
container.style.cssText = `
position: fixed;
bottom: 0;
left: 0;
width: 100%;
height: 100px;
pointer-events: none;
z-index: 9999;
`;
document.body.appendChild(container);
const canvas = document.createElement('canvas');
canvas.width = window.innerWidth;
canvas.height = 100;
container.appendChild(canvas);
const ctx = canvas.getContext('2d');
const cats = [
new Cat(canvas, 0, 20, 1, 'default'),
new Cat(canvas, 200, 10, 0.8, 'orange'),
new Cat(canvas, 400, 30, 1.2, 'black')
];
// Handle window resize
window.addEventListener('resize', () => {
canvas.width = window.innerWidth;
});
// Handle mouse interaction
canvas.style.pointerEvents = 'auto';
canvas.addEventListener('click', (e) => {
const rect = canvas.getBoundingClientRect();
const x = e.clientX - rect.left;
const y = e.clientY - rect.top;
cats.forEach(cat => {
cat.interact(x, y);
});
});
// Animation loop
function animate() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
cats.forEach(cat => {
cat.update();
cat.draw();
});
requestAnimationFrame(animate);
}
animate();
});